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OpenGL Space Combat And Strategy Game Programming

Learning by doing - with a series of game prototypes, we want to demonstrate the fundamentals of OpenGL-based space combat and realtime strategy game programming. Now, prototype 2 has just been released. Fully playable, it covers the basics of a simple realtime strategy space game:

  • Procedural galaxy generation
  • Rendering of 3D nebulae and stars with texture buffer instancing
  • Icon rendering (space ship and solar system icons) with uniform buffer instancing
  • Basic starfleet management and ship-to-ship combat simulation
  • Dynamic political and economy simulation
  • AI simulation (fleet movement, coordinated solar system attacks, etc.) in a separate thread

Jan 07, 2013 | Category: Developers

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