Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

Atomic counters are a new feature of OpenGL 4.2. Here is a simple demo that shows the use of atomic counters to visualize the rendering order of fragments. The GLSL shader as well as an OpenGL code snippet are provided.

Mar 12, 2012 | Category: Developers


<< Back to main

Column Footer