Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


ogldev: ‘Stencil Shadow Volume’ tutorial published

The 40th installment in a series of tutorials dedicated to promoting modern OpenGL development on Linux, with a focus on version 3.x and beyond. This tutorial demonstrates how to implement stencil shadow volumes.

Oct 30, 2012 | Category: Developers


<< Back to main