The University of Augsburg is happy to announce the release of the official scene editor for the OpenGL 2.0 based open source graphics engine Horde3D. Currently the tool acts as an intuitive interface for composing Horde3D scenes and a productive way of developing and previewing shaders. The key features include LUA scripting support for rapid prototying of small applications and a powerful plugin architecture for integration of game engine functionality and executing game code, physics, etc. directly in the editor. The tool is available for Windows and Linux under the GPL license.