Part of the Khronos Group


NV_vertex_program3 displacement mapping to simulate water effects

This OpenGL API demo with source and binaries uses NV_vertex_program3 option on NVIDIA newest cards to perturb a grid mesh and simulate a water effect. (FYI: NV_vertex_program3 is what the DX folks refer to as Vertex Shaders 3.0).  If this demo fails to detect VS3.0 hardware support, it will still run but will only give the illusion of displacement (a 2D water effect instead of a full 3D).

Apr 29, 2005 | Category: Developers


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