Next-Generation Rendering with OpenGL - NVIDIA’s presentations from GDC

NVIDIA’s presentations from the recent Game Developers Conference are now available online.  These include the talks from the full-day OpenGL tutorial on Tuesday and cover: the OpenGL Framebuffer Object Extension, Image Processing Tricks in OpenGL, OpenGL 2.0 and New Extensions, Programming for SLI in OpenGL, OpenGL Performance Tools, and GPGPU: General-Purpose Computation on GPUs.  NVIDIA sponsored session are also available.

Mar 17, 2005 | Category: Developers

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