Part of the Khronos Group

 

New Book: Computer Graphics using OpenGL and Maya

Computer Graphics using OpenGL and Maya combines the hard-core theory of Computer Graphics with fun and visually appealing tutorials using the OpenGL API and Maya (sample code included). The book walks through the processes used by professionals in the entertainment industry to enable the reader to design and develop their own 3D animations for games and movies.

Jun 08, 2005 | Category: Developers

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