The NeoAxis Group Ltd has releases a new version of it’s NeoAxis Game Engine. The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The NeoAxis Game Engine uses OpenGL or Direct3D for rendering. Major changes since last release: Parallel-Split Shadow Map, Full support of point light shadows, Binaries for 64-bit systems, Visual Studio 2010 and .NET 4.0 support, COLLADA mesh format support. For a full list of changes and improvements please take a look at our change log.