Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



More OpenGL Game Programming book

More OpenGL Game Programming, the direct follow-up to Beginning OpenGL Game Programming and indirect follow-up to OpenGL Game Programming,is now widely available. Edited and coauthored by Dave Astle, the book is an organized and directed work of over 20 authors, covering a wide range of advanced OpenGL and game programming topics, including shaders, buffer objects, advanced lighting and texturing, special effects, terrain, scene management, and more. More information, including a detailed Table of Contents, can be found on the book’s website

Dec 06, 2005 | Category: Developers


<< Back to main

Column Footer