The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


More OpenGL Game Programming book

More OpenGL Game Programming, the direct follow-up to Beginning OpenGL Game Programming and indirect follow-up to OpenGL Game Programming,is now widely available. Edited and coauthored by Dave Astle, the book is an organized and directed work of over 20 authors, covering a wide range of advanced OpenGL and game programming topics, including shaders, buffer objects, advanced lighting and texturing, special effects, terrain, scene management, and more. More information, including a detailed Table of Contents, can be found on the book’s website

Dec 06, 2005 | Category: Developers


<< Back to main