These slides were presented at SIGGRAPH Asia 2008 for the ‘Modern OpenGL: Its Design and Evolution’ course. A long-time implementer of OpenGL (Mark Kilgard, NVIDIA) and the system’s original architect (Kurt Akeley, Microsoft) explain OpenGL’s design and evolution. OpenGL’s state machine is now a complex data-flow with multiple programmable stages. OpenGL practitioners can expect candid design explanations, advice for programming modern GPUs, and insight into OpenGL’s future.
The slides are also available from the Khronos Developer library here.
Jan 12, 2009 | Category: General •