Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

Mesh Deformers using the OpenGL Shading Language

This tutorial shows two examples fo mesh deformers (surface deformer and mesh twister) using The OpenGL Shading Language. The demos for this tutorial are available using Hyperion and using RaptorGL, a little 3D engine especially built for tutorials. RaptorGL uses an OpenGL API-based renderer and includes full source code.

Jun 05, 2006 | Category: Developers

Comments

<< Back to main

 
Column Footer