The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.1 and the OpenGL Shading Language to provide features found in high-end commercial 3D engines. The new SDK v0.5.70 adds enhanced rendering including floating point rendering, MRTs, HDR, NPOT textures, multisampling, and dynamic textures, more file formats support , improved resources manager (faster precaching, rloading of resources at runtime), support for the LibVorbis and 3D audio. The SDK contains source code for the demos.
Dec 28, 2006 | Category: Developers •