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Linderdaum Engine OpenGL 2.1based engine enhances rendering, adds keyframe animation

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and the OpenGL Shading Language.  The new v0.5.72 patch adds percentage closer filtering shadow maps, keyframe animation, bounding volumes & fast frustum culling, old hardware compatibility mode, ref-counted scene graph nodes and heightmaps rendering.

Mar 10, 2007 | Category: Developers


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