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Linderdaum Engine adds a volume rendering demo and a 0.5.84 patch

Linderdaum Engine adds a new volume rendering demo using a GPU raycasting algorithm implemented in a GLSL fragment program. The new demo is compiled using an updated version of the engine which also uncovers long awaited skeletal animation support and MD5 animated meshes loading.

Jan 08, 2008 | Category: DevelopersApplications

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