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The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



Linderdaum 3D gaming engine uses OpenGL 2.0 and OpenGL Shading Language

The Linderdaum Engine is an open source object-oriented 3D gaming
engine written in C++. It is designed to be not only the class library,
but also an integrated out-of-the box solution for the development of
interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.

Dec 19, 2005 | Category: Developers


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