Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



Learning to model in 3D using an OpenGL API-based teaching application

This module is intended to help 3D-naive students learn how to model in 3D. Content can be place online, for marking by lecturers remotely, peer-review by friends, or for potential employers to view. The OpenGL API is used extensively in both the PC and Mac versions, and supports advanced features such as particle effects, and reflection mapping.

Feb 07, 2005 | Category: Applications


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