JavaWorld features an excerpt from the new book “Learning Java Bindings for OpenGL (JOGL”. The article explains how to get JOGL up and running to access the power of the OpenGL API from Java. It also walks the reader through a couple of starter apps. The book explains in detail the basics of the OpenGL API from the Java programmer’s perspective and goes as far as to describe drawing geometric primitives, first person 3D movement and even basic textures. It is written as an introduction for Java programmers that are new to the OpenGL API.
Feb 21, 2005 | Category: Developers •