Learning graphics programming in the era of shaders can seem daunting. This website’s tutorials provide a firm foundation for understanding how to use modern shader-based hardware for graphics development. No prior graphics programming experience is expected. OpenGL v3.3 is used to demonstrate rendering techniques. New tutorials in this version include: - Texture filtering, of all kinds - Maintaining a linear color pipeline and sRGB textures/framebuffers.
Nov 15, 2011 | Category: Developers •