After an extended delay, the jMonkeyEngine 3 SDK Beta is finally released. This will probably be our only Beta release, thanks to the new “stable branch” that will be the recommended update path from now on. The nightly builds will still be available to any daring developer who wants to keep up with the cutting edge, but we highly recommend using a separate settings folder. See the release announcement for more details. This is probably the most feature rich release in a while now that we’re focusing on going stable next. Some highlights include vastly improved Android support, improvements to the OpenGL 1 renderer, a native .blend model loader and some crucial Linux fixes. On the visual side we’ve now got steep parallax mapping, a new underwater filter and fast approximate anti-aliasing. We hope our fellow Java game developers will enjoy this release as much as we enjoyed making it a reality.