Java 2D taking advantage of OpenGL API shaders

This message board discussion describes how OpenGL fragment shaders are used to accelerate Java 2D operations (e.g. LCD-optimized text on the GPU, ConvolveOp, RescaleOp, and LookupOp on the GPU). Additional accelerated classes will appear in the next public JDK.

Feb 23, 2007 | Category: Developers

Comments

<< Back to main

 
Column Footer