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Iupiter v0.4 Java-based 3D engine enhances support for OpenGL Shading Language

Iupiter is a Java-based 3D engine, using JDK 1.4, JVM, and Lightweight Java Game Library (LWJGL). The new v0.4 adds improved memory management, better support of the OpenGL Shading Language, new bump mapping and cartoon materials implemented via OpenGL Shading Language shaders and fixed pipeline, new configuration application developed in SWT, DevIL library for texture loading, great performance improvement with stencil shadows (support for two sided stencil buffer, OpenGL Shading Language vertex shader hardware accelerated extrusion and near-clip volumes optimization to determine whether caps are necessary), directional light and support for LWJGL v0.97a.

Jun 27, 2005 | Category: Developers

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