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Irrlicht OpenGL API-accelerated 3D game engines adds Collada mesh format import

The Irrlicht Engine is an open source high performance OpenGL API-accelerated realtime 3D engine written in C++ with support for .NET. The new v0.10.0 adds suport for five new materials including parallax mapping (used in UnReal 3), renter to texture, specular highlights and COLLADA import.

May 26, 2005 | Category: Developers


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