The Irrlicht dev team is happy to announce the release of Irrlicht version 1.4.2 of their open source, high performance, realtime, cross-platform 3D engine, written and usable in C++. This is a bugfix update of the 1.4 series, fixing the OpenGL SW render fallback problem of 1.4.1. But it also provides several other bugfixes and enhancements, such as:
- Unified handling of the zwrite enable flag for transparent materials for compatibility with older Irrlicht versions. There are now functions in the scenemanager to enable/disable ZWrite flags of transparent materials.
- Improvements of the file loaders, OpenGL renderer, memory usage
- Optimization of the skeletal animation rendering code See changes.txt in the SDK for details.
Sep 25, 2008 | Category: Applications •