The latest version of the OpenGL 2.0 based lightweight next-generation graphics engine Horde3D features a completely rewritten renderer. Besides some heavy performance optimizations to reduce call overhead, a flexible and configurable rendering pipeline has been introduced. Horde offers the possibility to define render targets and fill them with data using a simple XML syntax. These targets can be bound in subsequent rendering steps making it possible to do a plenty of post processing effects. Thanks to the new rendering architecture it is also possible now to use standard forward rendering instead of the deferred shading which was default up to the previous version. Additionally the release brings a plenty of bugfixes and smaller improvements. The camera is represented as a scene node now and the animation system was extended with a very convenient additive blending mode.
Apr 30, 2007 | Category: