The latest V0.9 of the Horde3D OpenGL 2.0 based lightweight graphics engine adds a new animation system that uses layered blending and mixing with masks in order to apply several animations to a model. Smoother animations for joints and rigid mehses can be achieved using inter-frame interpolation. Furthermore the engine now offers access to the joint data which makes it possible to apply dynamic animations or ragdoll physics. All scene nodes are fully hierarchical and thus it is possible to attach objects to joints.
Mar 05, 2007 | Category: Developers •