Part of the Khronos Group

 

Heat haze effect using the OpenGL Shading Language and FBO

This demo with source, simulates a heat haze effect through several render to texture passes and a set of OpenGL Shading Language shaders and ARB programs. It uses FBOs to do the offscreen rendering, however if your current driver doesn’t support them, there is a fall back to using the good old glCopyTexImage2D function.

May 06, 2005 | Category: Developers

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