Quad Software announced today the release of version 1.2 of Grome modeler. Grome is a terrain and game scene modeling application used by professional game developers and companies from 3D simulation industry. Grome uses OpenGL 2.0 for real-time scene preview by storing geometry in optimized formats (Vertex Buffer Objects) and OpenGL Shading Language for terrain layer shading. Support for OpenGL based OpenSceneGraph engine export is provided out-of-the-box. The 1.2 update include support for automate tasks by scripting and new editing brushes while improving existing tools processing speed. Integration with client developing pipelines and engines was enhanced with new data exporting plug-ins capable of exporting very large data sets.
Mar 13, 2008 | Category: Applications •