Grome, the landscape and level editor from Quad Software, is now commercially available. Using a hybrid approach, Grome allows for fast procedural landscape creation using fractal and erosion algorithms and also for complete local control by a highly customizable brush system. Fast procedural creation and total editing control make Grome the ideal tool for game studios and 3D visual simulation teams. Making use of fast OpenGL acceleration offered by vertex buffer objects, customizable multitexturing and multipass rendering, the editor is capable of representing huge terrain data sets organized on multiple layers of heightmaps and textures. Equipped with a detailed documented SDK, Grome integrates out of the box with well known engines, like OpenGL powered Open Scene Graph.
Apr 23, 2007 | Category: Applications •