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Grome 3.0, the OpenGL Based Scene Editor, Launched!

Apr 07, 2011

Quad Software announced today the release of Grome 3 application. Grome is a game level authoring tool used by professional game developers and companies from 3D simulation industry. Continuous development on the existing proven functionality brings new features like road networks editing, decal texturing system, support for advanced per pixel shading effects. OpenGL rendering is used for immediate feedback and real-time rendering using fast vertex processing and OpenGL Shading Language for complex per-pixel lighting terrain layering, water and vegetation simulation, texture decaling and rendering of large population of objects. Commercially available for over 4 years, Grome modeler is used for AAA game titles for latest generation consoles and for PC by companies like Ubisoft and Eidos, for mobiles platforms by Gameloft and for professional simulation applications by Boeing and Saab among various other companies. Grome is also used by several universities for graphical courses and multimedia projects.