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Graphics Shaders: Theory and Practice - new book discussing GLSL shaders

A new book will be available in May, “Graphics Shaders: Theory and Practice” by Mike Bailey and Steve Cunningham. This book discusses GLSL shaders, explaining how they work and showing many examples of what can be done with them. Vertex, fragment, and geometry shaders are covered, as well as the OpenGL-GLSL API calls. The book is intended both as a text for classes to use, and as a step-by-step approach to learning GLSL on one’s own. The book is available at A.K. Peters Ltd and Amazon.

Mar 12, 2009 | Category: Developers

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