Part of the Khronos Group

 

GPU Gems II Call For Participation

After the substantial success of the first “GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics” book, NVIDIA is going to put out a second volume in this series, tentatively titled “GPU Gems II: Techniques for Graphics and Compute Intensive Programming.” Nvidia is soliciting proposals from OpenGL API developers for articles for this volume.

Jul 30, 2004 | Category: General

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