Part of the Khronos Group

 

GLOD: Geometric Level of Detail for OpenGL

GLOD represents an extremely lightweight approach to Geometric Level of Detail toolkits. GLOD is not another scene graph library but instead is designed to closely mesh with the standard OpenGL programming model in such a way that using GLOD should be just like using standard OpenGL vertex arrays.

Jun 20, 2006 | Category: Developers

Comments

<< Back to main

 
Column Footer