GLM (OpenGL Mathematics) is a mathematics library for 3D applications based on OpenGL Shading Language that adapts the specification to C++. It provides the same programming friendliness on the CPU side that the OpenGL Shading Language provides on the GPU side. This new v0.5 updates features to match OpenGL Shading Language 1.2. It also adds read and write support of swizzle operators.
Jan 07, 2007 | Category: Developers •