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The Industry's Foundation for High Performance Graphics

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Gizmo3D scene graph V1.2 adds suppport for OpenGL Shading Language

The v1.2 of the Gizmo3D scene graph adds full support for hierarhical OpenGL Shading Language shaders with fallback to ARB vp/fp or fixed function pipeline, physics integration with Meqon physics library, improved window integration with Mac OS X, QT, X11, Win32, wxWindows, and real time distributed network graphic objects. The Gizmo3D is now part of a larger framework called GizmoSDK wich is free for non commercial applications.

May 19, 2004 | Category: Developers


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