Gillo is a two player game in which players are cars trying to catch a magnetic ball and to throw it inside the goal, placed in the center of a 3D smooth-box shaped field, avoiding the goalkeeper. It is written using the OpenGL API directly and through the use of Plib. Dynamics is handled using Ode. Input is managed with SDL. This is a good open source resources to begin learning about blending, multiple viewports, 2d overlays, camera positioning, and 3d games development.
Jul 19, 2005 | Category: Applications •