Gelato is a hardware-accelerated, non-real-time final-frame renderer that uses NVIDIA GPU as a floating point math processor and the OpenGL API for rendering. This allows Gelato to render photorealistic images quickly with antialiased texture, environment, and shadow mapping, motion blur, raytracing and more, at higher quality than traditionally associated with real-time graphics processing on the GPU. The new v2.0 is free! The Pro version adds interactive shading and lighting, DSO Shadeops, multithreading and network rendering.
May 02, 2006 | Category: Developers •