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gDEBugger V1.5 adds shaders source code viewer and supports multithreaded applications

gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new V1.5 adds a Shader Viewer that displays a list of shading programs and shaders existing in each render context, including each shader’s source code and parameters. It also supports multithreaded applications.

Jun 24, 2005 | Category: Developers

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