Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers



gDEBugger V1.3 adds commands for locating graphics performance bottlenecks

gDEBugger, an OpenGL API debugger, traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new V1.3 includes a set of commands enabling you to turn off the graphic pipeline stages one after the other to pinpoint the exact location of application performance bottlenecks in the graphic pipeline. For example, you can turn off stages such as: Eliminate all OpenGL Draw Commands, Force Single Pixel View Port and Force 2x2 Stub Textures. By following application performance using the heads-on FPS display when turning off individual stages, you can determine the exact location of a bottleneck.

Mar 17, 2005 | Category: Developers


<< Back to main

Column Footer