Graphic Remedy is proud to announce the release of the gDEBugger tutorial. The new gDEBugger Tutorial supplies all the information needed to start working with gDEBugger; installation and project creation, basic functionality and a great number of tasks that can be performed with gDEBugger. The tutorial explains, in clear and simple language illustrated by screenshots, how to make use of gDEBugger’s features to their full extent, whether the task is general as cleaning up OpenGL usage or more advanced as locating graphic pipeline bottlenecks or redundant state change function calls. The gDEBugger tutorial is available here. It will be included in future versions of gDEBugger.
Oct 14, 2008 | Category: Developers •