Jones and Bartlett Publishers is pleased to announce a new book series entitled Game Engine Gems, produced by some of the same people who created the Game Programming Gems series almost ten years ago. The paper submission period for Game Engine Gems is now open through August 1, 2009. The theme of the book includes everything having to do with game engine design and implementation. Specific topics include rendering techniques, shaders, interaction with graphics APIs such as OpenGL or DirectX, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and mathematics. Paper proposals can be submitted on the official Game Engine Gems website.
May 27, 2009 | Category: Developers •