Full OpenGL 4.4 on Mobile Devices: NVIDIA’s Mobile Kepler

NVIDIA is now demonstrating at SIGGRAPH 2013 its Project Logan hardware that brings NVIDIA Kepler architecture to mobile devices. This is full OpenGL 4.4; so compute shaders, programmable tessellation, NV_path_rendering, bindless graphics, advanced blend equation support, and full API compatibility are all there. Jonah Alben explains what this means in a blog post.

Jul 24, 2013 | Category: DevelopersProcessors

Comments

<< Back to main

 
Column Footer