The Particle System API allows C++ application developers to create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. and render them using the OpenGL API. The new v2.20 introduces the PDUnion domain to combine two or more other domains into one. This allows more complex domains to be created, such as polygonal models. You can create random particles on the surface of a polygonal model. You can generate particles whose colors come from disjoint parts of the color cube (see the Balloons demo in PSpray).
Mar 21, 2007 | Category: Developers •