This C++ class provides a minimal abstraction of the OpenGL framebuffer object (FBO) specification. FBOs enables flexible, efficient render-to-texture in OpenGL and obviates the use of pbuffers. The class provides both a gentle introduction to FBOs and a full-featured, lightweight wrapper around this recent OpenGL API feature. Included with the Sourceforge distribution is a tutorial example application that uses the FBO class.
Aug 22, 2005 | Category: Developers •