Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Loading

 

Frame Buffer Object accelerated shadow cube map for stained glass effect

feature graphic

This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.

Apr 19, 2005 | Category: Developers

Comments

<< Back to main

 
Column Footer