The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Frame Buffer Object accelerated shadow cube map for stained glass effect

feature graphic

This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.

Apr 19, 2005 | Category: Developers


<< Back to main