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Fathammer to integrate OpenGL ES into X-Forge mobile game development system using Hybrid’s OpenGL E

The X-Forge Game Development System for mobile gaming from Fathammer will incorporate OpenGL ES and M3G (JSR 184) using Hybrid’s OpenGL ES API Implementation Framework. OpenGL ES is based on strictly defined parts of the OpenGL standard and it enables the lightest possible interface between software and hardware based graphics acceleration.

Jun 23, 2004 | Category: Developers

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