Part of the Khronos Group


Fast correct soft shadows using OpenGL API with source

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This classic shadow mapping approach to create correct soft shadows allows complex scenes to be shadowed realtime even on old hardware (83k triangles on GF4/4200 at 23fps). Includes source code. Implementation requires OpenGL 1.5 and nVidia GPU, GF3 or higher.

Sep 21, 2004 | Category: Developers


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