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Danger from the Deep 0.3, now with GLSL shaders

Danger from the Deep, a free Open Source World War II German submarine simulator, is now in its 0.3 incarnation. The program and source code is available under the GPL license and most of the artwork/data is released under a Creative Commons license. Dftd is currently being developed on x86-32/64 Linux and Windows, and there are packages for intel OSX and ppc64 OSX as well. This latest release replaced all shaders by GLSL shaders, per pixel reflections, multi-threading, as well as using VBOs and FBOs, and a horde of new effects, courtesy of GLSL, amongst other major new features. Besides the usual ports, it’s reported to work on IA64 and Sparc64 FreeBSD as well as Sparc64 Linux, but since the code is portable, there shouldn’t be any problems porting to other architectures.

Jun 13, 2007 | Category: Applications


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