Version 1.0.0 of the free open-source, cross-platform 3D application framework PixelLight has been released. We’re using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. The primary focus of this release was on quality assurance. On the graphics side, tesselation as well as instancing support was added to the rendering system. Further we added the capability of rendering volume data. We received a lot of feedback from the community about the Linux SDK. As a result we added helper shell scripts so applications can be started without having to modify the system environment.
Aug 27, 2012 | Category: Developers •