Part of the Khronos Group

 

Content pipeline technology with automatic OpenGL Shading Language shader creation

At this years Game Developers Conference In San Francisco (Khronos Booth #160), Quel Solaar will give a sneek peek at the next generation of content pipelining technology using Verse and COLLADA that allows real time sharing of assets, and automatic shader generation straight from DCC applications material editors, in multiple languages like the OpenGL Shading Language and Cg.

Mar 05, 2007 | Category: Developers

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