After the tremendous success of the first seven entries to the ShaderX book series, we are looking for authors for ShaderX8. The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects. This time we will additionally have a section dedicated to mathematics for graphics programmers. Proposals are due by May 19th, 2009. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be found here. If you already downloaded this package, please download it again. There is an updated ShaderX FAQ in there. The schedule is available here.
May 04, 2009 | Category: Developers •